You need your testers and players to love your controls. We really love the Vive controlls we settled with You should check this ASAP because from my experience less than 10 minutes ago there were no haptics, at all. We have implemented haptics a, but perhaps they are too subtle secondly, we have implemented haptics a, but perhaps they are too subtle, we will look again at this And I hate to say this but despite Windlands being my favorite VR game, I agree with OP on the controls (the locomotion is fine though). So I just got done playing a bit of Windlands in the Vive after having played it on the 360 controller + dk2 for the longest time. We really love the Vive controlls we settled with, we tried lots of variations and the ones you would think would work, don't work, perhaps it takes some getting used too, we are one of a very tiny pool doing locomotion on the Vive and the pads are not ideal for it, touch is much better due to the analogue sticks.īut good news!! We can map as many implementations as we want, so I'll do you a deal (and anyone else who wants to give some proper thaughts to this) if you want to define a "good" Vive Windlands setup, we will do our best to make it and patch it into the game, we do want to support the Vive as best as we can!! Nothing quite like Windlands with 3D input The right touchpad is used to quick turn and up and down are use for advanced ropes. No way will we be adding teleportation, Windlands is an intense locomotion game, it would ruin it. I hope this game gets a patch because I can see a ton of people getting turned off by the crappy controls.ĭev here, thanks for your feedback, all feedback good, we are listening, we had press to move as the default for some time, it's not as good as touch, you can try yourself as it's the alternative layout in the controllers, secondly, we have implemented haptics a, but perhaps they are too subtle, we will look again at this Windlands has an amazing swinging mechanic, but its bogged down in some terrible normal controls. Why am I being forced to use the hard to reach shoulder buttons to jump when my right thumb is naturally resting on a huge, unused button (the right touchpad)? It makes no sense. Thirdly, using the shoulder buttons to jump feels awful, doubly so when both track pad buttons are unused. Right now I have no tactile feedback while moving, and that makes things so much harder. Haptic feedback on the steam controller is what makes the left pad give weight to both analog and requires click dpads. The game is entirely devoid of haptic feedback. Second, they need to use the haptics in someway. Preferably, they should also employ some sort of teleportation mechanic too. This is terrible! They need the "require click" option that steam controllers have to turn the left touchpad into a d-pad. The game uses the left touchpad to move, which is uncomfortable but even more so because they use it like an iphone screen - just touching the pad results in movement. It feels like the devs have completely ignored how controlling games with a steam controller works and its it's actually to the detriment of the game.įirst up, normal locomotion is a mess. Standing up and playing with the controller, however, I'm easily able to quickly aim with my body and plow right through it.There is a great game under the bad controls that is being overlooked. With the controller (and in desperation, the mouse). This is frowned upon advice and definitely done at your own risk, but I too struggled with those balls. That said, the demo is probably my favorite mostly because it has lots to explore. and I have not figured out how to get past the exploding grapple balls. When it occurs, it lasts for a few seconds and then goes away. The game never drops below 75FPS, so I am not sure what causes it. I have seen some cases where the game cannot keep up with head motion. This went away after a reboot of the computer.ģ. I have had an issue with tearing in the right eye about 20% of the way from the right edge. Yikes! The only solution I have found for this is to restart the demo.Ģ. You turn your head and the view stays the same. I do find that the game has some minor issues:ġ. Falling off ledges and flying on the grapples does not give me any kind of discomfort.
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